A personal project that I did to explore stylized character creation. Sculpted Body in zbrush Modeled cloth in Marvelous designer and zbrush Painted in 3D coat Textured in Substance Designer Rendered in Arnold Maya Comped in Nuke and photoshop Concept by XHE 1992
Im learning Maya and 3D in general which is something if been wanting to do for a while now. This is my first attempt at modelling a shoe and playing around with Arnold. Critical feedback is very welcome as it all helps to make the next picture better! thanks!
I created this Batman bust as a personal project in my spare time. The idea was to create a bust for printing and this inspiration came through the lives of artist Alvaro Ribeiro.I did everything using zbrush and the rendering was done in Maya using Arnold and composed in photoshop.Hope you like!
Hey better late than never so here is a fishing boat I have been working on that I still have lots to do Modelling is being done in Maya Texturing in Substance painter and designer and its all being rendered in Arnold
Hey guys! Finished my Bulma project! :) In the end I rendered it out in arnold, maya and made the hair with xgen. Hope you like it. Feedback is very welcome. Link to artstation: https://www.artstation.com/artwork/4bDZw8
Yeah my reference for the face was Arnold Swartenegger. I thought my concept looked like him. I also thought he looked like David Beckham. But yes my concept's nose looks bigger. Ill but some work in.
@throttlekitty Thank you so much for answering my questions :) I use Arnold for render, I'll look into its render layer setup. Why is UVs and subdivision can be tricky? This has been huge help for me thanks again! :)
The think that annoys me is that once you set that type of shaders you can not use Arnold or Art, or any renderer apart of scaline that probably will look bad. Also you can not export that PBR material except to Stingray or his successor.
Hello polycounters i wanted to share with you the latest update on my sculpt. I'm actually doing a full retopo and preparing the UV so i can start to render the dude inside Arnold. I would love some feedback ^^
So I have an issue with extremely visible seams across my model in Maya 2018 compared to UE4 and substance painter. I'm using the AiStandardSurface shader from Arnold. Has anyone seen this kind of issue before?