Heya, I really like where your going with this. My advice would be firstly to take your time, slow down and get the anatomy spot on before you move on. I find making sure the anatomy is perfect before I add to much else means I have a model that reads better in every way. I think you should look at the skeletal structure…
Come on sushi off a conveyor belt how fresh is that! It's like Apples version of this: Yea, she's a PC. Right down to the pretentious atmosphere and overpriced, undersized goods! I'm also not sure they're set up to handle a large group? I'm in for any type of place anywhere, east or west it doesn't matter. Preferably some…
Awwwww yea! Moosy making my mechy bittles look good! For the weapons and vehicles I really focused more on giving Maury a clean unwrap versus baking tons of crazy detail stuff into the process files. I knew he would go sick and do stuff with the textures and crazy bump in 1/10th the time I could do in zbrush - plus it gave…
Beyond not looking 10k tris - where are you putting 3 2048 textures? You aren't using nearly enough detail to justify that huge of a texture size and there isn't a realistic situation where 3 2048s^ loaded at a time makes sense. Overall, your design as fine. Not exactly "cyberpunk" but it definitely has elements and is a…
@Darkillusionist - I hope so man, ive been having nightmares of Ken Lavine somehow finding out about this and turning up at my door with a Monkey Wrench for soiling Bioshock's good name :) @Add3r - Ahh thanks man! Glad you like it.. Yeah unfortunately Crysis 3 comes first so ive been devoting most of my time to work and…
hahahaha well don't worry about being rude, it's not going to make me cry or anything, and if theres an answer hidden in that rudeness it'd be even better. And I read the link cholden gave me, in fact I just finished reading through it for about the 10th time, and it's another of those tutorials that just assumes you know…
Very positive ideas! I like! "Everyone try to post at least 1 comment per day to a artist they have not commented on already. This can of course include paintovers if you wish." +1 on this idea! On that note, I think it'd be great if you also make it a point, if not everyday than at least a few days a week, to comment on…
Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Hello , I had been trying the last days to use Quixel and texture my big spaceship model with it , the model is high poly , but despite I have uvmapped every single pipe and bolt on the model I am finding really difficult to be able to assemble all the pieces into manageable textures , forst of all if I merge allpieces of…
Hello, I am Long and i from VietNam .This is the first time i post a topic, and this is a wip that i doing to partipate in 11th car render challenge. i mostly work in Maya and 3ds Max, but this time i use blender to do this. Let see how it will go! work: ref: