When you are done with your class requirement, I suggest you go to poops site if you haven't already and go through all his tutorials. To improve your modeling skills I would suggest you model some real things like cars, trucks, tanks, rooms. It might seem boring at first or mundane but you will learn a lot from doing it.…
Cheers for the crits guys! You're right, i didn't include the the hands or the legs into the count. I was just using them as a reference to model around at the time, must have slipped my mind. I'll include everything in the shots in the next count. Secutaurs- Yeah, the hands are huge on polys - 2798. For reference though,…
<iframe src="https://player.vimeo.com/video/250180752" width="640" height="300" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/250180752">W.I.P. Crock Special Attack</a> from <a href="https://vimeo.com/user47008021">Bemin Jackson Viana</a> on <a…
sculpting is far more accurate then painting normal maps and once you know what everything does its as easy as painting! one thing you can do with sculpting is bake it down to a 256x256, 512x512, 2048x2048 normal map with only one sculpted base. If you wanted to uprez with the tool you are suggesting, then you get the same…
@Demonith I'm sorry but I have no time, and I'm not a pro. @njc6425 Thank you very much Under the impression of World of Warcraft Cataclysm Deathwing Two-Hand Sword: And version with 256x256 texture: http://s019.radikal.ru/i624/1203/fb/f3101b5328f2.jpg
OK I am a little late in posting this project as it has already been set a week or so, and will probably have to 'submit' it before I get any feedback, but I figured I would share it anyway as I can always go back to it. Brief: To create a scene within limits based on the theme 'They Landed'. Texture limit is 1 x 2048x2048…
Made a ground tile today, it sure is painful to create tiles. Anyway I just threw it into the scene. I intend to make a tile for where waterfalls run over the ground as well as a end tile. It is currently a 256x256 texture wrapped to a 8 polygon plane. I didn't have time to fix the leaves or play with the waterfall but it…
Indeed, that's right. In Spain we ask the same. Another option is to charge per day of work. 250 per day as freelancer is quite common here. We also have regional charts with prices for the different tasks in graphic design or 3D/CAD, and all of them varies. For projects paid for a price, don't forget to charge a 50%…