First off, why aren't the assets from your demo reel also shown as stills in your portfolio? I think they're probably your best work, and definitely a cut above what I saw in the stills. It would be nice to see the polycounts, texture work, etc. Texturing is probably the skill you should concentrate the most on developing.…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
I think you guys are really participating in a race to the bottom, even if you fully intend to be helpful. Ruz has been doing 3d since the dawn of time, he has a clear, distinctive style, clean work - we can nitpick minutia of topology on any random model. If Ruz was the employee and he puts extra density where it doesn't…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
I'll give you my thoughts. Keep in mind that I'm a student too, not a pro (yet). The apartment and the sword look out of place in a character portfolio and are not of a high enough standard. There is a high proportion of sexualised baby-faced females in submissive poses. This is a very subjective opinion and it might seem…
Hey there :) I'm a current student myself so I've been relentlessly researching portfolio advice and critique so I hope I can help. I'm also on the hunt for an internship position myself so I'll share my advice! Using the ArtStation website builder is a good idea, most recruiters know and it's easy to use. You definitely…
@dwgagner You`re right, and in general I would agree with you. But I think It all depends on your goal for this challenge. The goal of this challenge is to finish textured lowpoly model withing deadline and that is very important. Often when people are trying to do something better, but it is impossible because they still…
Practice practice practice. Books and tutorials are helpful but only get you so far, and has been debated here and elsewhere that they hinder you more than help you. I am currently a student learning game art and I constantly feel like I need to improve and come to these forums when I can to get input. I find that the more…
@Perna, Yeah thats exactly what I was looking for. Up until extremely recently, my workflow was pretty much (for games related stuff) make low-poly model and then make the best textures possible in photoshop then create a normal out of that. It worked pretty well for most things. Obviously for some parts I had to invert…
Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…