Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
I am not certain Polycount still could have the relevance to you as it had to us/me. For perspective im 21 years in my job 15 of which as an external artist with a small team in some form or shape. The market has incredibly changed, i dont know where the "younglings" meet nowadays. Artstation is a great portfolio place but…
My name is Chad Winstone, and I’m a talented and experienced 3D Artist specializing in Characters. The past 10 years I’ve not only leveled up my skills but I’ve also had the pleasure of reaching lifelong childhood dreams such as working on Sonic the Hedgehog. I’ve had the pleasure of working on a multitude of projects…
One suggestion I have for 3D artists, even professional ones is to really study what a roughness map and metallic map are trying to simulate. There are a lot of great youtube videos out there that explain what those maps are trying to simulate. Even understanding the science behind what those maps are trying to do will go…
I've been mucking around with igor elovikov's sd-sex plugin I started with something fairly simple that takes advantage of the fact you can loop and made this (function graph supporting 256 positions pictured for comedy value) This pixel processor reads an array of positions stored sequentially in a texture (in this case…
[FONT="]YAGER [/FONT][FONT="]-[/FONT][FONT="] the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games[/FONT][FONT="] - [/FONT][FONT="]seeks the talents of a Senior Designer who will be responsible for creating and tuning our gameplay systems to maximize opportunities for…
The GPU/Hybrid and the CPU renderer deliver similar, but not always identical renderings as they are basically two different renderers and GPU also doesn't support all functions of CPU, so your setup might be different between the two. While you theoretically could set up your scene roughly in GPU and render your final…
For me the first question is usually, how much time is there, and then I plan based on that. It really varies depending on art style, how the asset will be viewed, etc. A cartoony style that doesn't need normal maps obviously takes less time than something super detailed. Something in the distant background requires less…
Hey Tim! I'm sorry that you feel we copied your design. There were, as you said yourself, many talented artists looking for work. We had many designs/art tests submitted and these also showed similarities to your design. I want to assure you that the artist that created the model had no interaction with your, or any other,…