A pleasure working on this piece! I experimented with Character design, Sculpting, Rigging and Animation. Hope you like it ! The overall character shape is inspired from the game "Warframe" with everything else being a mix of personal design and real-life objects. Challenging and fun, I am pleased to present to you the MCR…
Sounds more like you're talking about doing stylized stuff, which is kind of a different conversation because you're not saying "I want to cut out zbrush" you're saying "I want to do more stylized simplified stuff, stuff which doesn't require zbrush." Yeah if you're going to compare the workflow for something with no real…
Wow... well I didn't think about that. And I think it is high time I start creating another asset. You've convinced me, I'll pick out a prop or element from this concept art and I'll post my progress and results soon! Thanks! :D EDIT: Okay, I've decided I'm going to do the outhouse element included in the last concept…
Well they're are a lot of cool AAA-games with some really cool creative ideas but yeah most games these days takes ideas from others, hopefully & sucessfully convert it to their own idea with enough niche to get it recognized as such. Minecraft is a perfecet example of an idea of a game taken from another idea and made…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
Gonna be real honest here,do you guys really care that its using the same animation? devs do this all the time to save on Development time so they can hit certain milestones. Mostly every game i work on has re-used assets from the previous games. there are Darkness 2 Animations and Assets in Star Trek and Star Trek…
lol sigh. So many things bought in sales for $1-5 and never touched. account is 9 years old * Worth: $3073.60 * Games owned: 171 * Games not played: 134 * Percentage: 78% * Hours spent: 462.1h and my top 2 games played are fucking Free. Tho to be fair, I mostly used DOTA2 to view tournaments, haven't played that much…
Also your camera fov is a bit revealing imo. Try bringing the fov down to 45.4 and reframe your shit. This will more closely resemble a 28mm film lens.
It works exactly like this. Obviously if you bullshit your client he might find out and gets pissed and goes somewhere else. Just be honest and charge a honest rate. There is no pricelist for assets. An asset can be between a day or months of work, it all depends on the style, quality, complexity, amount of iterations and…
These days, focus on official add-ons or ports for already-released games. Look at what Gearbox has done. Working on Opposing Force and Blueshift for Halflife gave them enough income to mess with other franchises like James Bond and Brothers in Arms. Look at Threewave - specializing in online gameplay components of some of…