Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
You can get pretty close, eye level and a few inches from it in engine. It's for my own portfolio but targeteted at AAA game studios, so trying to match their quality and workflow as close as I can. Do you mean composite an albedo trim sheet? Would do you for example 1 blank button and then an alpha plane to place text,…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
The thing is, almost every single personality trait can be reprogrammed in your brain with a bit of effort. shyness isnt something that you have to be saddled with for the rest of your life at all, however that person has to be looking to change it and you cant try to force them to change. I agree that that more outspoken,…
Aloha, fellow tube-surfers of the internet! Today, the team working on Venerance is sharing with you some of the work that they've been up to and we hope that you like what you're seeing so far. We really are just getting started on this and we are actively seeking to swell our ranks with folks looking to either push the…
I want to talk about the common questions and misconceptions inexperienced artists have, either when they start working towards becoming an artists or when they join Polycount. This is a culmination of advice I've given to people over the years and really, a bunch of stuff I wish someone would have told me when I started…
Hi, its been a while. A couple days ago this article was posted on 80.lv and this in a way is a response to it: https://80.lv/articles/game-art-tests-and-how-to-approach-them/ TL DR: 1. Select carefully who you are sending tests to, if the applicant is way below the required skill level there is no point to a Test 2. Make…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…