Hey Bmikes! Nice to see a fellow environment artist learning the ropes as I myself am doing, I thought I could share some of what I've learned and hopefully you can find some use for it :) First off I'd like to say that you've made a pretty neat model, I like the look of it and I can definitely see it as a game asset in…
Sorry, everyone didn't just agree with you gray...nah, actually I'm not. I never said Ptex and Pixologic UVWs were the same I did say that Pixologic viewed them as very similar. HUGE DIFFERENCE. gray I'm just going to ask you outright...Do you work for AD or just an overzealous fan? Also I have used ptex and I am aware…
http://wiki.polycount.com/CategoryEnvironmentModeling?highlight=%28\bCategoryEnvironment\b%29 http://wiki.polycount.com/CategoryTexturing Those might help get you started in the right direction. My first step in workflow is planning, as I'm sure it is with many others. I'll make sure every possible problem I find is…
I've done this before, but mostly through a personal connection or with a good reason: * I didn't know it at the time, but when I visited Remedy in Finland they apparently took all their Max Payne concept art off the walls. My friend at the studio told me after the fact! * I was introduced to one of the Leads on the…
So, I've been thinking about this more. At first I thought it would be dumb, just because everyone was saying awesome. i can play my steam games on my big tv. But a keyboard and mouse would be crap on a couch. Unless you like using the xbox / ps3 controller more. But then I thought wait a minute. If this is Valves way of…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
The levels of pressure sensitivity isn't a big difference. Intuos have 1024, graphire's 512. 512 is plenty, you still get perfectly smooth brush strokes. What you may notice is the difference in tablet resolution, or lines per inch (LPI). The intuos3 had a huge upgrade in the LPI. The intuos2 had 2540 LPI, but the intuos3…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Hi my name is Kay Pike, Pleased to meet you ^^ Heres some examples of what I'm screwing around with www.facebook.com/photo.php?fbid=699004110136756 I basically want to make a Model of my measurements (easy for me in 3dsmax also getting a scan done) then be able to draft pattern lines for near skin tight bodysuits, PVC…