Thank you for the quick feedback. I am going to try to do make the enviornment similar to what I have in the environment concept for that Avatar piece. You have a point about trying to mimic someone else's piece so I don't have to come up with so much on my own. Do you have any suggestions on how I could make the main prop…
[ QUOTE ] excerpt from "game art for teens":[ QUOTE ] ok... like WTF ur click that buton and stuffz happon, than click tis buton and mawr stuffz happon and you all like woa oh mang thatz kewl, huh? and I'm all like yeah totally kewl [/ QUOTE ] [/ QUOTE ] There's actually some pretty solid content in it. A full, passable…
The textures look low res to me for some reason. Also you might want to rotate some of those pillars so the texture and wear arn't repeated. I agree it needs a point of interest. Maybe something with water and emitters. If you look at the Unreal 3 levels they reuse assets scaling and placing them in ways they weren't…
Rorshach thanks for the discription on the enviornment workflow thingy I saw a building on one of those u3 screens and i wondered if the whole building was unwrapped and has no tilled textures, because i was seeing some rust on it but nowere repeated rust :O and how big would the resolution be than for one building :O umm…
bullshit? myth? What's the difference? Of course people feel passionately about this subject for chrissakes! It'lll be the er, future of the planet for our kids we're talking about here. Calm down and know when you've been pwned Sonic ;-) You know as well as anyone you're making zero sense. If you're all for clean air and…
Hi,all We're looking for projects in game art outsourcing. We are a China-based outsource studio providing top-quality art production services to the global game industry.Our team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top of the line Art, at…
Hey, so I am working on a hallway based on this concept: and this is where I am out so far on the blockout (still in Max) NORMALLY i wouldn't bother showing it at such an early stage since there probs. isnt much to crit, however I'm throwing this up here cause I'm confused as how to interpret a bunch of parts of the…
Creating assets in Designer is more of a technical art type of thing - if you want to be a weapon/prop/enviro artist I'd say there are better uses of your time - Painter has everything you need for this sort of texturing.
http://boards.polycount.net/showflat.php?Cat=0&Number=112097&Main=109701 Here check it out, it looks very promising it kind of reminds me of when Vue D' Esprit came out and Bryce was the best thing around to make enviornments in the low buget market. Well Bryce interface is crappy to say the least hence why I hardly ever…
Hi,all We're looking for projects in game art outsourcing. We are a China-based outsource studio providing top-quality art production services to the global game industry.Our team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top of the line Art, at…