The block out looks solid! You could puff up the pants a bit and add waviness to the part under the rope (folds created from tieing the rope there) - if you are trying to follow the concept (down to a tee).
Thank you very much for the feedback and for sharing these resources, it really helped. The notes about anatomy and lighting were especially useful, and I’ll keep them in mind moving forward. This piece is still part of my learning process, so comments like this make a big difference. Thanks again for your time and help!
Putting together a toonish scene of Nedry driving Jeep 12 through the jungle with a Dilo riding shotgun. (Much like a dog... hanging out the window with this tongue out) The plan is to set it all up nicely in Marmoset Viewer. Will be posting progress pics. So far I have the exterior of Jeep 12. Next I'll get the lights for…
@pangaea: There isn't anything particularly odd about modeling a horse, I just don't have much experience with animal anatomy so it'll force me to level up (or fail miserably, but I'm banking on the level up). I feel like you are wasting a lot of space on your UV map. Since the soup is the most important part, it should…
Hmmm, my understanding is slightly different: 1st party is the same. 2nd party means there are two parties involved, usually a publisher other than the hardware manufacturer and the hardware manufacturer. For example: Ubisoft is a 2nd party publisher for multiple consoles. Same with Activision, EA, etc. Basically, a 2nd…
Hi guys ! I'm working on this project. It's inspired from a covered passage with toy stores only (thinking to add related advertisings later). This is my first try on UE4 and I would really love to have an outside look and critiques on this work please as it will be part of my portfolio. Thanks in advance !
I like C too :smiley: Looking at some of Ekko's original costumes, his saggy pants are part of the important design keys. The stripes would be a good touch.
Looks good man, parts of the unwrap look a bit skewed though according to the checker pattern, it's apparent in the texture on the roof of the Mace/Axe weapon where it seems to be doing a zigzag. Apart from that it's looking neat :)
Hi There, My name is Alex Curtis and I am the Co-Founder / Creative Director here at PolyInteractive Games, We are currently in development of our first title in the new upcoming franchise Rise of Factions. We are looking to hire a 2D Artist who can adapt to our unique art style for UI and promotional material for…
Dance & Dragons is The combination of DDR ( dance dance revolution ) and DnD ( Dungeons & dragons ). This originally was posted on 3DHit, I'm a third year 2D animation student (at Hertfordshire Uni) with a passion for making game Ideas and quirky characters to go in those hence aforementioned games. :) You can see the…