So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Haha, wow, wasn't expecting all this feedback :P Ok, let's see what I can address... Well here's the lowpoly I'm using for projection. At 1208 tris currently. So a few notes, Most of the geometry that was kept was for a specific purpose while projecting. The four chamfers around the base I left because I've never like the…
1 - for games/realtime the lowpoly is the final asset that will be imported to the engine. The highpoly is a mesh that is used to bake maps from, to capture the high fidelity detail to a normal map so that an aproximation of that detail will make the lowpoly look like it's highpoly counterpart without the overheads of that…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
World of Warcraft Shadowlands Sword Game Ready Asset Programs: Maya: used for Blockout/ Modeling Zbrush: used for Highpoly modeling Substance Painter: used for Texturing Unreal: used for Rendering Photoshop: used for Presentation Reference Lowpoly Model (left), Mesh (right) Highpoly model UV Texture Model with texture…
Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
Hm it looks like you should use a higher subdevision for your highpoly as there are all these pinchy artefacts due to the too low polycount of the highpoly. Your highpoly images look kinda like a baked lowpoly If you turned a subdivision down to export to marmoset, then nevermind! Don't be so scroogey on those polys man,…