I think it's not quite working and it's because you haven't found a way to reconcile the hyper realism of the head and chest with the chunky WoW styled armor. I think the high poly head is terrific and you should try to bring everything else up to that level of detail, even if you have to take some artistic liberties with…
You need to tone down the shoulders. They make the whole character look off. Basically I would tone down the bulk of the armor. It doesn't look like anyone could actually move in that thing. Armor should look strong but not look like it'd be a burden to actually use. Shoulders, lower arms upper and lower legs The scale of…
Love to see the helix armored- its a awesome looking vehicle. As for the armored transport, I know I saw some when I was in Iraq so I dug around looking for the name. Its actually belongs to the "cougar" type family of armored vehicles manafactured by Force Protection, INC. Used widely by British and European armed forces…
This is the current state of my Vegeta model (Dragonball) and I was having trouble with the armor, It's very simple but I can't seem to think of a way to do all the trim on his armor. I believe my process is wrong and inefficient. So if anyone has any tips on how I could go about doing this that was be really cool! This is…
I really like this concept, i would definitely like to see it in 3D. As for the materials on this guy i agree with shotgun. That green stuff on his head looks like armor but on his hands it looks like gloves. And that white fur (if it is fur) doesn't look good to me. I'd say full red armor for his head, or no armor and…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…
I always enjoyed the skaven in war (the most technologically advanced race). Yes, the head shape is wrong. I'd reference a skaven without a the helmet for accuracy. I guess it's like if someone never saw a human and tried to model the head based on a a knight wearing a suit of armor. When he's fully armored it won't matter…
The modeling is all and well, but why would he wear such hi-tech armor and such regular/normal boots? Doesn't make sense for a space-marine, try to make something more interesting. I like the top-part of the armor not really sure about the armor on the side of the legs, depends on what detail will go in there. What kind of…
The problem with this character is that alot of the body is being lost in the armor. You have a head, but his helmet doesn't seem like it's sitting on a skull. And the same thing goes for the shoulderpads. I guess what I'm saying is, you have armor, and form, but no anatomy upon which they're based; try starting with a…
appreciate it Yes I did plan on adding red elements to the armor, however that is not going to be his primary color, just the detailing of the armor I'm definitly thinking about the colors I'm wanting to use...I'm thinking about going with red/blue/yellow understones to add some flavor. Do you think it's a better idea to…