If you are talking about Symmetry then this might help: http://www.google.com/search?q=symmetry+maya&ie=utf-8&oe=utf-8&aq=t I thought they taught this at Gnomon? :poly111:
President Bush: 30/8/2004: "I don't think you can win [the war on terror]." 31/8/2004 "Make no mistake about it, we are winning and we will win [the war on terror]."
(still WIP) Hello. This challenge was issued by myself to get good results at a faster pace. I started January 8. The concept: January 8: January 9: January 10: January 14: (forgot to render for a few days) C&C welcomed and greatly appreciated.
Even if there is an 8-bit limitation, bit depth is much less of an issue with object space maps than it is with tangent. In general, 8 bit OS maps should be plenty, as OS maps use a much broader data range.
I think so. I tried using "mix 8 color" node and it seemed to open up more weight map options. Uncharted uses the RGBA inputs but "mix 8 color" has more. :)
Not really. Inefficient UV mapping is bad for several reasons. This is coming up on 8 years old (8!) but still very valid. https://polycount.com/discussion/85675/uv-unwrapping-best-practice-factors-priorities
This is a little old but I never got around to capturing video of all of her skins. This is the hearth/recall animation I created for Brightwing in Heroes of the Storm....and all of her skins. https://www.thebrokentangent.com/news/2017/8/15/post-8-brightwing-hearth Enjoy!
I have a soft spot for 4 as I am a bit of a Troughton fan, but 1, 5 & 8 look the best. 1 could be the Dalek Supreme, 5 is a leader of some sort and 8 could be your standard minion Dalek.
http://images.google.com/images?q=ecto%201&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi Looks like plenty to me.
I prefer Max, mainly because I find Maya's controls very carpal tunnel inducing. 8 hours of Max is no biggie, but 8 hours of Maya and my wrist feels like it's gonna fall off.