Unfortunately, I cannot reply to all your points. :( I feel the post would be too long and I'm in the process of cleaning up/reworking the scene from above. But I can get to this one. http://johnkstuff.blogspot.ca/2006/12/color-theory-art-lozzi-explains-some.html…
ok in Sweden there is this store and it has a competition, some people (fools) have been standing in line for 20 days now... camping and stuff... Playstation3- * the 10 first can buy PS3 GTA4 bundle for 1kr * 11-60 can buy GTA4 [PS3] for 1kr Xbox360- * the 10 first can buy Xbox 360 Elite GTA4 bundle för 1kr * 11-60 can buy…
I elect this as the worse Florida story: Richard Brown. After a tip from an informant stating that he was selling drugs from his home, a Miami SWAT team bursts into the home of 73-year-old retired salesman Richard Brown, and immediately begins firing. By the end of the raid, they'd pumped 123 rounds into Brown and his…
Hey folks, as you don't know, I'm teaching English part-time. And I am preparing a somewhat large event to take place this November. The theme is "international". What I am asking is for you guys to send a postcard from wherever you are right now, you don't have to put a return addy or your name, or express how much you…
How do version numbers for software or builds work? Is there a universal way of doing them or are there many ways of using them? I had been working on a boardgame in my spare time called JIZZ WIZARDS! using a pbwiki, and have been using a version number for updates. How it works is, version 1.0 is reserved for when I would…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
Dear Dulce Isis Segarra López, Hi, I'm looking for some freelancer who can work with my
upcoming indie game project. I required a few main characters with game specs
requirements. I don't have a specific design but I have a reference of what the
character can be reference to and the game in referencing to. You may look…
Don't trust anything you see in the static mesh viewer unless you only plan to use dynamic lighting, because that's what it's showing you. 1. Rotate those sections 90° in the primary UV set, don't forget to re-bake the normal map or use these Normal Map Actions for Photoshop by Will "sinistergfx" Fuller for quick normal…