Here's another example of what Layout UVs does now: It was set to 6 pixels gap between shells. And some of them have huge gap between them, and some are literally touching borders. :| Why? What happened?!
I am really confused on when I should bevel or not? For example if I am creating a building in Maya should I bevel the edge? or ? I create things and I don't know if should move onto texturing because I don't know if the edges are correct.
Hello guys! Is possible to tile a part of an image? I have a texture like this And I want to use it for 4 different tiled materials (3ds max viewport) For example, there is Cropping/Placement option for material in 3ds max However, I cannot find anything like this in Toolbag
Dear All, I can not find the solution, how can I move the action center freely? For example: I would like to bend a tube in a way, that the center of bending is not a clickable item, and is out of the tube? Or is there any other simplest way to do it? Thank you
Hi All, I am trying to figure out if I can make holes in my mesh inside painter? For example, check out the enclosed picture and a screen shot of my model inside painter. Is this possible if so can someone point me in the right direction. Thanks! Alex
for example, start with a simply cylinder and turn on the polyframe, I want to select every other row of a cylinder(every odd row or even row), I played with lasso select a bit but it seems to behave quite randomly, how to make such a multi selection in ZBrush?
heather the 'i will report you' girl i tried studying 'conceptart' as they call it when i paint from example it looks nice somehow that stuff doesnt seem to be transfering over to my other work ... i wonder if im missing something anyways go crazy
Bonjour I'm looking for a way to get something close to the exhausts in EVE Online. I've done sort of similar things before, but of a lower quality. I'm also fairly new to using particles, so any tips on that would be appreciated (assuming particles are the way to go) example:
This works cmds.polySoftEdge(a=0) so does this: def softnormals(*args): mel.eval('polySoftEdge;') but how would i define the angle? for example I thought this would work but it doesnt? the "def softnormals" is the button that is linking to QT so that line cant change: def softnormals(*args): mel.eval('polySoftEdge(a=180);')
Hi guys!I'm having this issue where my God Rays aren't emanating for the sun, but from another random location.Does anyone know how to fix this issue? Here is an example of what I'm getting: And this is what I would like it to look like: