The aircraft texture is missing quite a few details which you need to add before worrying about weathering. One major problem is the color scheme - I don't believe either the navy or the marines ever used the camouflage scheme, sticking instead to their standard light gray/white scheme. If you want to keep the colors, just…
HAH, some people need to read the date stamp on the original post! Thanks for the well wishes anyway, things are pretty awesome right now - I'm actually tossing around the idea of either starting a small studio, taking a year off to just bathe in art like a filthy swine or getting an MBA so I can become a manager that…
Looking at max channel infos, on a 8066 vertices sphere mesh. mesh : 419kb vsel : 32kb (don't know what this is) alpha : 193kb illum : 193kb vc : 774kb map: 294kb so alpha+illum+vc = 1.13Mb total : 1.86Mb More than half of the model weight is dedicated to the vertex color and alpha, so maybe that's what they mean by heavy.
I echo what Jose said, use lots of reference and figure out if you're working realistic or stylised. And even if it's stylised, use realistic reference. Stylised designs are derived from real life and real things, even if in an abstract or altered way. In case it's useful, here's a video by FlippedNormals that may help…
Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…
Yes, 64 bit. I've been keeping my document res at 1920x1080, which should work fine as far as I (and my friend who has experience with Zbrush) know. Dynamic subdiv in the Geometry tab is also disabled.
Not sure if you're being sarcastic (my sarcasm-o-meter doesn't seem to be working properly lately) or not, but the study does seem pretty legit. I'm betting on sarcasm of course, but I think it would be cool to post some info anyway. Here's a quote from the abstract: "We prospectively observed 37 698 men from the Health…
Hi everyone, It's been a few months since my last update. We're finally getting ready to release the game! On January 19th we're going to launch a simultaneous Kickstarter / Greenlight campaigns and move into closed beta immediately afterward! Here is some gameplay footage that we used to apply for a spot in PAX East…