Great stuff! I feel like the textures are subtracting from the overall piece though. Take a second look at the lamp post, Stop sign and the overhead fabric? Not sure what thats called :) Getting amore solid texture on those will help this piece improve a it!~ Keep up the work!
so Iv exported form maya in FBX format, go to import and I get this wonderful result. Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes. There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the…
Hey Im looking to create a Sci Fi future soldier for my final year at school and I havent done alot when it comes to making Human Characters to porportion, I recenetly saw a post awhile back of a character design I really liked and tried to do my own, I feel its a character I could re use to other projects in the future.…
Still in the concept part of the project, i trying to design the amor a little more better, i didn't like the older pauldros so i decided to delete them to design another one soon. Color are just for a visual purpose. Comment and critics are totally welcome, and they would be very usefull to me!
thanks guys! @konstruct: fixed the colour of the metal more...went for a more uniform old metal look. I still have to redo all the yellow on the armour so it looks like the limbs though :P I'm having troubles with the specular right now...It looks fine in maya, but in UDK it's super soft on everything, like all my pieces…
Those pixels are amazing, makes me think of Dubmood. Also big thumbs up for the Nihei inspirations. Last eva picture - I'd suggest less blurry brushes, maybe texture-based, or more colour variation (2-3 hues) + blending. It all came out very washed-out with the blur. The line stands out too much as well imho. Also - light…
Looks really nice like everyone said, tho I agree with SHEPEIROs crit regarding not looking like a guy in a suit. I think this is mainly due to the face. Why would the suit go over his lips like that? How would that even work realistically? You could either have an opening there, which would show the real mouth, tho that…
Juts a little update...I exported my block out into 3ds max...and I thought about how I want to build the elements I will make the walls on the left and right out of these column shapes and the receding area as two seperate meshes. The main bridge I will build out of modules, the luttle bridges are their own element. The…
Try not to place small, rigid details in a high deformation area if possible, as you said. A separate button might create a different set of problems such as leaving an AO spot behind as the knee bends, or clipping through the parent mesh. This is usually much worse on very low poly models. On denser models you're much…
So happy I finished it! I wanted to push myself with armour and handpainted textures, so I decided to do this character for The Leyend of King Arthur Artstation’s challenge! :D I left some links below including the concept artist’s artstation so make sure to check him out as well! <3 Progress…