Hey there just starting on my factory UE4 project and just wondering if I'm missing something, ie this is just a simple floor static mesh made in Blender with 2 UV maps, placed the "rough_concrete_with_lines" Graph on it in Substance Designer, then imported all into UE4. When I build the lighting quality at "Production"…
Nice work so far, sci-fi is always a interest of mine. I want to build a sci-fi environment sometime perhaps after my current project. I havent played Mass Effect but it also reminds me of something out of Dead Space. You should have some big piece of machinery in the center as the focal point in this room. Are your panels…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
Do you mean like this? I place bricks by hand for the top sections only? https://www.exp-points.com/modular-building-destroyed-inside-ue4 How do you make the jagged edges on the wall and do you bake all of this in substance painter? Great, that has truly clarified what I need to do next. Thank you so much.
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Ive been making a modular building pack for the more wealthy people of the town. The textures arent yet finished, and theres a few lighting artefacts because i haven built the lighting just yet (: Ive made the geo in such a way where i can vertex paint on top of it, ive set up a height based vertex paint material which ill…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Just to be clear - I am absolutely not bashing on the tech as what it shows opens up great possibilities. And I can ignore the "youtube oriented" statements made in the video ("you can totally import a model straight from Zbrush, no problem !"). My comments are a reaction to the naiveté of the some of the comments seen…
[ QUOTE ] zbrush or mudbox is your friend, once you have learned to hi poly some environments, learn to subdivide them equally enough to take them into zbrush or mudbox and work in the organic details that make concrete look like concrete. Learn how to make things modular like lego in that it can interlock with itself and…