E3 was a good time although I don't remember it being this crowded in the past shows. I was most impressed with Epic's Gears of War preview in the Xbox360 Theater and the console itself. Battlefield 2 looks ace and there were many other titles I'll be picking up upon release. Dane, sorry I missed you and most of the other…
Hello Everyone. This old ass Video game monster maker/ game developer (WOW, Assassins Creed, Elder scrolls, Skylanders and more) Anwar Bey- founder of Mind Traveler Design, has been working on something super cool. With a world wide team, we have created a new IP called PLASMAworlds. Its a new Scifi space action adventure…
Hi everyone, This is my first time posting on Polycount and I'm excited to absorb everyone's great critique. I'm a game art senior in college and now we've started work on our Senior Project. Since I want to do monsters and characters for a career, I'm doing two enemy characters for a dark fantasy/horror type theme. This…
Another successful kickstarter, another play mat to draw. This one has been a pretty solid concept from the get go, it had to be a treasure map, but how to make it something more than any old nautical chart? The "here be dragons" cliche has been done so many times that the creativity of it has been atomized, but it's still…
Actually, before I noticed, that story can be 100words, I made a long story. In final submission - there is a short version. But as I don't want to trash a full story - I will post it here, just in case somebody likes the long stories. ) Mergol - the beast. It was almost a lifetime ago, as I was hunting in the North Woods,…
Hi everyone! Thanks for all the e-mails so far. I'd like to clarify a few things: 1) Yes, this is a paying gig! 2) Our time schedule is for the next two months, June and July. Over that period we're looking to design and implement somewhere between 50 - 100 creatures/objects with a handful of backgrounds. 3) We'd prefer a…
I was too much into Descent and MechWarrior to be bothered with FPS's until my friend in the lab lured me with beer, chips, and salsa into his lair to play the shareware Quake. It was all over then..I played for hours on end, even calling in sick to play. Competed in Red Annihalation and in several clans. I just couldn't…
NCsoft is seeking a remote PARTICLE EFFECTS ARTIST for a temporary contract position on the Dungeon Runners development team. The Particle Effects Artist will create brand new particle effects, improve upon existing particle effects, learn a brand new proprietary particle effects editor, and write documentation for the…
it looks good so far and I did small crappy paint over to get across my words easier, if you make those creepy monster dudes bigger it might contrast more with human characters, also the painting itself is too far off to the right side hugging the third there, you might want to get rid of the shield too, it blocks too much…
Started working on some hand painted texturing recently. Definitely a departure from what I'm used to. Going for diffuse only. Going to be a repaint of the Ravager Blade from Monster Hunter. For reference I'm using an image of the in-game sword from an older Monster Hunter title to get the general mesh placement. I'm not…