Manuel is one in a million tho, also not just limited to env and characters, but also free in style :D i don't think character artists are more skilled than env artists. their focus is just different. They have individual things they need to study. Knowing the ins and outs of archtitecture is no less complex than knowing…
Ok, here we go. First off, if you want to do env art, that's all you want on your folio and it should be front and center. If you are applying to for an env gig, don't even force someone to look at your splash page and accidentally go to your sculpture or digital page cuz it's not going to help you. Second, don't call your…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
brace yourself this might hurt a little... firstly STOP PUTTING EVERYTHING ON AN F-ING TURNTABLE! i dont mean to shout but seriously it looks very very amateurish and totally fails to show off your work in a good way. everything about your demo reel says something about you as an artist and being lazy and using turntables…
Thread full of win, once again. I'm always so tempted to slope cylinders like this on real world copies (on weapons for instance), but usually end up deciding to go for reference accuracy instead, and add moar geo to make up for it... Could probably slope the suckers and no one would tell the difference though. On a…
Hey Polycounters, Excited for the prospects of Virtual Reality? Want to help pioneer new immersive experiences and define game art in a new medium!? I'm looking for an established hard surface/vehicle artists to come and join us in making EVE Valkyrie - The new VR fighter experience from CCP Games. We are looking for…
Hi everyone I released a psx/ps2 weird retro style env haha
You can find image here and you can download the scene and all the assets on itch for free, feel free to use them in you're project !
Also i'll post some timelaspe on my twitch/youtube channel if you're interessed in the process. feedback are welcome !…
High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…