Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…
Hi there I'm currently creating a number of assets for a project. I'd like some ongoing feedback as I create this stuff over the next couple of months. This armoured van (based on the lenco bearcat - not shooting for an exact replica) is for a cinematic, and will only be baked down later. This is the shot, with the camera…
Hey guys I'm looking to join a project/team. I don't have much experience but what I lack I make up with hard work and determination! Id mainly want to do 3d environment / asset modelling but i can also work on characters as well if needed. Here is my website: http://joshbate3d.com/ cheers Josh
I have been asked to present a model in unity for an art test but I am unsure of what they actually want, do I send them the unity project? or just take a printscreen of the asset with the lights and camera setup? I know how to present a model in marmoset and take screenshots but unity doesn't seem to have any kind of…
I'm not a pro in UE4 but I still know how to make basic shader, and I did so with my 100% created asset with zero issues. I now downloaded some rock and tree from megascan using the Unreal exported from bridge, but when I apply the albedo to the shader the model is brown... I really don't understand why.
Looking for smaller jobs/gigs. I have over 4 years of experience in 3D art. My main skills are Game ready / optimized asset creation and environment art in unreal engine 4/5. If you want to see more of my work check out my portfolio: https://www.artstation.com/giora Message me via email: giora.nohl@web.de or discord…
Hello! I want to unwrap a location with a different scale of assets for URP with the same texel density. The location have walls of different shape and sizes (it is hard to apply modular system) what would be the best to unwrap? (i use Blender) Thank you!
Hi everyone! I finally got around to creating an account here. For my first post, I'm showing some WIP art assets for a UT3 DM map I'm working on. All low poly shots are in UE3... let me know what you think ^__^
Hello. I'm new here and am using this thread as a catalog for the assets I'm creating for my senior project. I'll try to start off my posts with concept sketches of the objects I'll be modeling, then show screens of the low poly place holders. It won't be until the end of the quarter till everything will be finalized, so…
Can I email anyone who's freelanced before about whether I am crunching my numbers incorrectly and overcharging people for assets? I've been on hourly since Uni ended a year ago, so I have no context for what is reasonable.