Hello. I'm new here and am using this thread as a catalog for the assets I'm creating for my senior project. I'll try to start off my posts with concept sketches of the objects I'll be modeling, then show screens of the low poly place holders. It won't be until the end of the quarter till everything will be finalized, so any comments are welcome!
Here is a placeholder flytrap enemy from the project:
[IMG]file:///Users/adrianserafica/Library/Caches/TemporaryItems/moz-screenshot.png[/IMG][IMG]file:///Users/adrianserafica/Library/Caches/TemporaryItems/moz-screenshot-1.png[/IMG]
Replies
Not much to comment on yet, keep going at it.
You could cut out a lot of the edges on the hand and foot here. The edges on the flat sides aren't adding any detail so just get rid of them. Unless this is really early work, in which case, I dunno why you're showing them
Original on left, refined on the right
What is your major?
Chandelier texture pass:
Pipe parts texture pass:
Concept paint the stingdrift for some agressive insectoid patterns, and play with an alpha mask for a glow map that will make him easy to see in game.
In general I think all the critters should be larger judging from the screen size, & character pixel-size on screen. Please address the enemy scale as a group, & have everyone repost with the new scale live in game for review. Post images of the test so we can comment.
-Platz
Alpha plants test:
Stingdrift hive: