This is gonna be a fairly long project for me so I'm just gonna keep this updated anytime I make a significant change/addition. I'm making a model, and a rig, of the Conquering King Zoss from the webcomic "Kill Six Billion Demons." I'm using this project to teach myself a variety of things; handpainted textures, facial…
Hey Polycount, First time poster, long time reader. I'm working on my first character model from start to complete finish and I was wondering if anyone can give me any feedback. What I'm doing is making a 'Big Mama' a full grown up version of a big sister from bioshock :D Before I went any further on the armour and…
Hi there, my idea about UT theme is one big building with a "garden" in its center with one huge and few regular trees, maybe some little lake with waterfall, a bunker or other kind of army structure and some sewerage-like close-combat spaces. Player could use 4 elevators to reach top of the structure and also inside of…
Hey all! This is a character for a personal game project of mine. I won't elaborate too much at the moment, but I'll mention the textures are still quite WIP. I'm building the rig as well, and I've got some good animation plans for him too! I'd love to know what people think, especially in regards to the textures (It's not…
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…
Hi all! This'll be my first post here! I'm just started work on this. I'm calling it a "thistle-backed thylacine", though the form looks more wolf-like, the markings will be similar to the thylacine. I decided last second that the thylacine body form just looks to docile. Anyhoo - I've never rigged a quadruped before so I…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
Update: Been working on this guy for a bit. Thought I'd share some WIP images and get some feedback. Still a long way to go but liking how he is coming along so far. These are some roughs of the design. http://imgur.com/JHfre7y http://i.imgur.com/CFinmCT.jpg?1 I was thinking a guardian of the forest type of guy. Thought it…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…
Super quick 2min rig to test everything ingame. Only some base colors, no masks and no wings yet. Hope to finish the wings this week, rig it properly and then send it off to texturing and some extra rigging for the wings.