Kirarito Inc. is looking for a character artist capable of creating a videogame based 3D character model and textures. The style and polygon number would be similar to The Witcher 3 characters. More details will be discussed after receiving the artist portfolio. Please, contact us at julio.velasco@kirarito.co.jp
Hi! Can anyone give me some feedback on my 3d portfolion I'm on my first year working for videogame stodios and I wan't to be a better 3d artist. I have some projects on my art station page (https://www.artstation.com/staienlus)
Dataday, why don't you actually look at some numbers instead of parrotting large publisher's rhetoric. Here's last years. http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html So there you have it - last year the entire used games market wouldn't have made a dent in…
The objects of the former scene wouldn't have the lightmap UVs so it would be useless. I don't know if autodesk has fixed this problem with RTT in the last versions of Max, but I think it should be improved because it's a important handicap in the workflow for videogames. Thanx anyway:)
Who cares. The movie is gonna suck no matter who they cast. When they start thinking of videogames as a meaningful medium, and not some silly kids toy, we might get some decent movies then. Took Comic Books a longer to get their first good movies.
Yes, only the japanese are insane enough to properly bring that world across. Alternatively McGee himself could try but I doubt he'd make a good director. This'll go down as yet another bad movie that happens to have the same title as a videogame.
Cant wait to try it! Looks like the best hero to videogame adaptation I have seen. Love that its target audience seems to be the little older kids with the grittyness and stuff. Good job I love it at sight, cant wait to play it! :) PC or console...
[ QUOTE ] and target results so I can see if I'm up to standard and practise? thanks. [/ QUOTE ] Dunno about art tests, but as for target results, walk into a store and buy any new videogame. That should be a pretty good start for comparing your work.
what are the textbooks or educational resource materials that they use to teach the kids at videogame school these days?... i'm hoping to find something maya specific (or UDK related) and artist friendly that focuses the different blending methods and the appropriate stituations to best utilize each of them...
I have Stop Staring (which is useful as a drawing aid too) and an anatomy for artists book...a da Vinci biography, and lots of graphic novels and videogame art books. I have a general creativity book, with a lot of Betty Edwards and de Bono..