Isn't that just about how liquid started, outsourcing outsoursed materials to independent artists? His work is good stuff and honestly i would rather he checked through any work i might send him than 90% of the art directors that i have worked with. tpe
I'm pretty confident that realistic clothes in games and movies are made with marvelous designer or any cloth software with physical simulation. Your photogrammetry mesh won't be directly usable. You'd have to model/sculpt over it with a clean topology. And that's a lot of work for probably not a great result. Also it will…
Yes, http://www.vvertex.com/forum/read.php?5,438 http://www.vvertex.com/forum/read.php?5,360 The guy says something about a workpath flag is passed to the command line.I have no idea on how tpo go about this. In the second thread,he says- 'seams Max is searching the contents relative to the project location rather than the…
Scale is relative, admittedly, between different rendering scenes and especially game engines. Are you just looking for a human model in Tpose to reference against in the same scene?
hi when I put rigging in there I meant it in the most basic sense. It was a very basic rig just to get the character out of the modeling pose. Its by no means a rig to use for animation. The maps were still baked using the tposed mesh, not the posed one. The textures were still painted using the Tposed mesh too. I usually…
You da man you know what us euros are like tho, cant handle the late nights, grrrr. but if you can manage it any earlier even a school night would be cool. Otherwise how bout the weekend? tpe
too many small details, remeber the res you will be renbdering at. my advice, render out t that res and i think you will find that its too busy and a simpler design in the texture would read much better Also drawing at 16 or 8 x res means that you wont have an optimised texture sheets, and all you straight lines will get…
hey man great concept! looks leet! As for the model its lookin ok, tpose stuff, dont worry about it, since in wow your shoulders are gonna be covered with massive haunks of armor. also you could bring your pcount in the lower leg down a bit. what he means by keeping quads in the extreme areas is try and keep one solid ring…