Hi! This was my first post here. First, my name is Bram, I am a freelance 3d Artist for some Game and TVC. Just a simple and quick creature sculpt. I did this sculpt in my free time. Sculpted in Zbrush and render was done with Keyshot. Reference from creature in film and artstation. Hope you like it, C&C always wellcomed…
Final Image 3D Render Hey everyone, this is my first time posting to Polycount. I did this piece awhile ago. The ship was modeled in 3D-coat and basic texturing and lighting was done in keyshot. The planets lighting and texturing was done using Photoshop's 3D mode. Ship was inspired by Alexey Pyatov (Karanak). I'll be…
You have a lot of talent! The models themselves are realistic and show your abiliites, but I do agree that they need to be showcased better. I think we need to be able to see wireframes, and you could try Keyshot to get that realistic lighting and rendering. I also agree that Wix doesn't do justice for portfolios. If you…
I've been working on some of the assets. Here are some Iray renders of a small chunk of them (it's the small desk and globe under the maps on the left wall from the first image) I am also working on a cassette player. I am thinking it will go on the top right shelf of the desk. It's still in progress, but here are some…
This evening's update! I figured I would render in Keyshot instead. It takes longer but it looks much nicer... at least, until I can figure out how to render properly in Zbrush hah. Still need to make a scarf, fix up smaller issues and such. I've learned a lot from this, namely... don' go crazy with sub divs or my PC will…
Finally revisiting this project of my grandfather after a loooong hiatus. Shifted to a realistic likeness study instead of a stylized full character piece. Primary form progress below in a quick Keyshot render. I also added my notes for upcoming changes to make after letting this latest progress sink in today. Photo ref…
At some point they did demonstrations with ZBrush and Keyshot, I haven't found any specific details besides someone saying "a game dev noted that another developer was using Ryzen with 25 million polygons at the event". So they might well be looking at non game uses, In any case the 8 core chips should be quite good at…
Thanks man! you'r right i did keep everything subtle but maybe it was way too subtle than it should. Another thing is lighting (where am mostly having troubles), you can not see all surface details. By the way it's a highpoly model with millions of polygons. Here I did the texturing in keyshot without valid UVs to save…
Thanks! Rendering is done in Keyshot 5, it's so easy to setup and use that it sorta feels like cheating lol. Although with its simplicity, comes limitations, most notably (in my few hours of experience with it) the lack of control you get with the materials and adding lights. However having said that, its a fantastic…
Hello everyone! I did this design project two years ago, you may have
seen it. I wasn't
particularly convinced by my previous renderings made with Keyshot. So I decided to
present you a new series of renders made with Redshift on Cinema 4D.Small reminder, I set myself on a challenge : a modern remake of the…