I've got to agree with @musashidan that.s one ugly ui haha. But why would you retopo in zbrush? I like to dynamesh the shit out of my mesh once I get the shapes right I duplicate the mesh. After that I zremesh one and project the dynameshed one on the zremeshed one. Than I sdiv my mesh and add details. After that I take my…
http://www.solar-fissure.com/te-mod/1h.jpg http://www.solar-fissure.com/te-mod/2h.jpg http://www.solar-fissure.com/te-mod/3h.jpg http://www.solar-fissure.com/te-mod/4h.jpg http://www.solar-fissure.com/te-mod/Wires.jpg Still working on a lot of the chest and stomach area, but it's progress and a great learning experience…
I really like the design of the new gauntlet but I'm not sure it really fits with the rest of her armor now. The gauntlet is bad ass, don't get me wrong. I just think it needs to echo more of the other armor bits or the other armor bits need more of the gauntlet's design echoed in them. I love where it heading, keep…
@Dumbanana Thank you very much for the feedback! The more pictures / paint overs the merrier. I will correct this over the weekend. I've noticed a few more mistakes while blocking in the armor. So far, my schedule is to create a general blocking of the concept at the end of this week and have a start at the general anatomy…
ok so i just need some help with understanding some stuff. i know that is not the best way to describe what i need but, i will try to explain more. so i want to make a mmorpg kind of character creation in UDK just for learning purposes. i have ideas in my head on how to do this modeling wise but could use some advice on…
Oooooh, I like that armor! Although I'm a bit confused about the things that is on the bottom of the armor. Are they cloth with a golden trim or armor? Because to me they seem to have a mix of both elements right now. Also I think you should make the hair a bit shorter. Right now it seems too much like super sayajin hair.…
hey finally got back to this, the normals are sloppy at the moment and after some thinking i have decided the shoulder armor is gonna get changed and made a symmetrcial let me know what u think about this idea, also any comments on the armor would be helpful, again its verry wip right now, goin for a sort of half leather…
Im trying to do some high poly high-tech armor but since mudbox subdivides it just naturally, i was wondering if there was some kind of feature to tell mudbox not to subdivide the edges as much? or do i have to do it old-skool and add loops to the edges? Thanks in advance! Oh and a workflow question. If i have a character…
Depends on the game engine you're going out to. Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc. Or is the armor/clothing always there?…
Good start. I recognized him right away, even though I was 7 when this game came out and I haven't though about it in years. It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way. Where would his ears be? It seems like the armor would uncomfortably…