This is the UE4 demo I'm making.I used megascans and some paid resources to build forest details. It contains the model of Archmodels Vol. 182. :) The tree is made with SpeedTree 8. The entire scenario is based on Unreal Engine 4. Now I share some progress. Enjoy ~ My Artstation:https://www.artstation.com/bowcn
Just to report this bug in 2.2.0 : The "Right clic -> Rotate..." and the "Right Clic -> Offset and rotation" are not linked. If I apply a 180 or 90 rotation on a smart layer and later I want to apply an offset, the previous rotation is canceled. Moreover, the rotation don't appears in the "Offset & Rotation" window.
Hi guys, Im new to polycount and hard surface modelling. Im having this weird streak when I smooth my model, any suggestions on what im doing wrong?? http://imageshack.us/photo/my-images/189/streak.png/ wireframe http://imageshack.us/photo/my-images/510/streak2.png/
You could cut this down to 10 sec. Have the AO and wire frame happen around the 180 and 360 turn mark. There's really no need to see this spin around 10 x's. The presentation is good... just kill the music and shorting it up a lot.
I did the same art test and i failed it, but they were nice enought to tell me why, my material choice and everything were a 180 of what they wanted heres what they want hope it helps. this is what they consider a good art test:
Hi all, First post here, never really knew about polycount til I found an awesome thread on normal mapping here through a search. So, again, HI! Looking for some critiques on how to give this thing a bit more character, and what y'all think of the idea of an "engine glow" in the rear cone. It's a game model for my…
I guess the material is new for 1.3, it's called advancedRefraction or something like that. It's just above flatEnironment material. It only got Diffuse, normal and spec. The normal will only change the refraction (if you don't know what that is check it on wiki :) ) and diffuse and spec is pretty much straight forward :)
new update. http://www.digitalfossils.com/Download/VoidWorld-Nov-18a-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * Some improvement on user tool button checked state control. Thanks! You are very wellcome.
thanks for the comments! i will work on the quills thanks for pointing that out! i just did a small render, to see if i will be able to put the chains into the lowpoly by not getting over the limit :D for the arms for example i have a limit of 600 tris this piece has about 180 :)
Yeah I meant the same as Oglu I just didn´t explained it the correct way I guess :) I had this recently when I exported to mari. Each UV Polygon was disconnected and flipped 180°. This happened to me when I used the OBJ exporter.