@Eric Chadwick thank you! H_M_A_base_final_nickZ was essentially what I was looking for, and his license is quite permissive and similar to open source. I'll try to generate the UVs from Blender and see what I can come up with. Skin is going to be hard, but hey, gotta learn. Do you know of any similar ones by nickZ, but…
The tutorial culture has become bad. So many bad tutorials being put out these days where teaching isn't in the creators interest, the money is, and some of these teachers have minimal knowledge in the first place. Udemy and Skillshare are full of them. I also recall Allan McCay talking about experienced artists often…
I don't mind at all. When sitting down together I even prefer the applicants to give me links to their Art Station or anything that lay out thumbnails for me to easily see and pick to talk about. Even simple Blogger gallery template are miles better than Square Space or most of the drag-drop website creators actually as…
Serious games is a bit like saying Serious art. It's diminutive of the other games that aren't considered 'serious.' The only games that aren't serious are ones where the creator doesn't take it seriously. Which I would say are quite rare. Games are a business, a passion, and they take a whole lot of effort. It sure all…
I don't think there would be much debate here had Zynga copied the artwork of Tiny Tower pixel by pixel and maybe got a few wrong so that their game is 99.999% "similar". Everyone would be calling them lousy scum, but why would that be wrong and what they have already done is not wrong? As artists we would say because we…
I wish selection modifications could be divided into a second undo history, like Silo. Then when you undo you're only actually reversing changes in the model, not a string of selections. Alternatively you can easily go back to a previous selection without undoing anything. I also agree with the UV system being overhauled,…
While that would be the most obvious way for Valve to make money, since I would guess Dota 2 makes pennies in comparison to what they get from game sales from Steam, last I heard in order to play Dota 2 in both China and Korea you need to go through some local provider's software, instead of Steam. I'm not living in China…
The two biggest challenges Source has, from my perspective, are: 1) The asset pipeline is really a big hassle. Maybe I'm not doing it right but I went through a period of time where I wanted to do a custom L4D2 level with new assets and I just threw in the towel Getting custom meshes and materials into that engine is like…
mainly because it felt so shortcut-oriented. It actually isn't more shortcut-oriented than any other application - this is somewhat of a myth perpetuated by Blender users taking pride in memorizing and using the default set of hotkeys. Just like any other program Blender comes with default key bindings, but all of them…
Big Media Release! Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some…