Looking pretty good so far! Couple of things that stand out This part looks a little pillowy, most of the ref i see this is a pretty fine grained knob i dont really understand why this is so uneven, in pretty much all the ref ive found this thing is pretty straight. youve kind of got some inconsistent bevel widths as well,…
Hey Jeff, Great job on your scene the lighting is looking a lot stronger but I agree with the paintover. The balance of warm and cool lights makes the scene interesting and helps hide areas with low details vs higher detailed areas of interest. Remember not to pack too much detail into areas of dark in order not to divert…
1) Is it dynamic? Because changing the dynamic properties of hair and cloth, from soft and flowing to clumped and heavy is not exactly easy or built into unreal. What physics solutions are you using? Apex Cloth? Nvidia Hairworks? Or... is the hair mostly helmet hair and you just need to change the helmet and you're not…
Tokaka rocks, although I still have a soft spot for Noel. Nice concept, simple but effective and the character is very easily recognized. It could be cool to open the zip a bit and have some opening to the upper breast zone. Taokaka was kinda designed as both naive/child-like and sexy. I think it would fit. Sculpt is…
Hey just seen this with zero replies thought I would give some crit! The wear and scratches on the assets looks quite uniform with no clear idea of what's caused the damage to every surface - tone these down and increase them more on the corners of objects particularly on the bottom of those pillars, things could have been…
you could use an "if" node if your engine has one since it has 3 outputs? you'd need one of the states to be exactly equal to though so it would work as a switch rather than a soft blending. what sort of variable is it you want to pass to this part of the network? i've had a quick play with using multiple lerps and come up…
you need to develop your hand eye coordination just as you do with a pencil and drawing. developing your ability to create tight detail to the point where you can sculpt soft wrinkles around the face, detailed eyes and ears etc with the standard brushes. adding detail with alpha brushes and stencils is in most cases for…
Simple and quick critique: Where do you want me to look? What is focally most important? All of your tables are lit similar, sharing a like value. Because of this, my eye is shooting from table to table, asset to asset without getting a good comprehension of what item should take precedence. Each table says "LOOK AT ME"…
Hello! :) I think they all look great however I think cleaning them up with a few techniques would push them to a more high quality , What software did you use to make these? Caus in photoshop there is a tool called the Lasso tool /Polygonal Lasso Tool which would be perfect for cleaning up edges or defining shapes as…
I've love to see the reference you were using when making this. The modeling is not bad at all. I think if you spent the time on a nice hi res model for baking, we should get to see some nice renders of that nice hi res model ;) Also glad you guys noted the resolution of the model under it. If we're never going to see…