Silva Thanks for the feedback. Like you both said, I need to play around with the head structure a little more. Here's an update: Played around with the skin tone, tweeked the UV's, shrunk his irises, and tightened up some of the facial anatomy. I've sized down the texture to 256x256 as this is what it needs to be. I think…
[ QUOTE ] there is never a need for 2 1024's blurry is not solved by the map size its done by photoshop skills, the best maps ive seen have been done on 512 and even 256, think about it [/ QUOTE ] I don't conclude to details right at the beginning of skinning. That'll just get me distracted. Besides, UT2k4 relies on…
http://www.youtube.com/watch?v=p9zUfAmiZHo&feature=player_detailpage#t=255s sillyness aside i think its just a case of posting a great WIP/Final thread.
hey Adam in Zbrush when baking your normal if you first go to Color and change the RGB to 128/128/255 then create a new Texture the size you want it will give you that nice even Normal Blue background so you wont have that ugly white behind your texture.
Hmm yes it probably is dif texel density sine I haven't gave it any thought at all here. But on the other hand, the plate is 256 and occupies almost the full 256 map y-wise. and if u turn it 90 degrees it matches up halfway to the box which almost occupies the full 512 length of the texture. I'm not sure that's how you…
here is some references: http://www.zombiezodiac.com/rob/ped/vanc/PICT0102.jpg http://www.zombiezodiac.com/rob/ped/archives/vancouver/chinatown_and_japantown.html http://blog.lib.umn.edu/carls064/freealonzo/100_0236.jpg http://www.flickr.com/photos/100wordminimum/257946027/ http://100wordminimum.org/images/catwalk.jpg…
This was original a paintover/message to Cheapalert, but I thought it'd make a great mini-tutor for beginner texture artists trying to get less blurred textures. Solid shapes as selectable masks to enhance sharp edges http://chrisholden.net/masklayer1.jpg The original texture, on the left, does fine to sell the look of the…
honestly i think the thing is too flat. While the normal map will add a lot of detail it wont change the overall shape and silouette of the gun and thus I would do the switches and a few other areas. You modeled the inside of the barrel. WHY? FPS you wont ever see that. Close it off and you will save a ton of tris there.…
[ QUOTE ] [ QUOTE ] but frankly I'd rather be skinny than bulky. [/ QUOTE ] uhohs [/ QUOTE ] As in I'm 250lbs now on the fat side (only my stomach it seems), and would prefer being slim fit vs strong fit.