A thought provoking read thanks Lucas. You make some great points, brief though it is. I do think we need to be careful with potentially making some sweeping generalizations here though. Some comments in this thread suggest that anything that isn't as extremely stylized as TF2 is without artist merit, and who are we to…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
Grind: it is good to see Spader on the job again. he has a heck of a stage presence. sundance: I like the fact that Joe has said he could have gone after Paramount about DS9 but since he was already at work with B5 he decided that he wouldn't be the disparaging party and face the contempt of the trek audience, and did his…
pogonip and pak: shut up and stop flirting so much. if you want to have an argument, send nasty emails to each other and make it personal, not this constant gumming up of discussions in a public forum. i love it when people threaten to never talk to someone again or never visit some internet forum again because they never…
Sounds like you want a general mini-tutorial on UV mapping. Incidentally, I feel like writing one. I've only done this in Max, and the latest version I've used is 5, so this may or may not apply exactly to what you're doing. But the idea should be the same. - Open up the object you're texturing. - Create a procedural…
yes i fixed it sorry i didnt say something yet. i didnt offset i tried that it didnt fix it, so instead i just used the symetry modifier where it welded the verts in the middle and for some reason the normal map looks fine now. not sure why its working but i am happy it is. thanks for the suggestions. btw im using tanget…
Oblong eyes aren't a problem (in rendered projects) there are quite a few ways to handle them, it happens all the time in film and tv shows. The tricky part is making it realtime ready. Once you throw that technical constraint into the mix, most of those methods go right out the window and what you're left with isn't very…
I do my retopo in maya, so the tools I mention may be specific to that program. When I have to retopo complex curved shapes like that, I start by filling in the edges with as much resolution as they need for the silhouette. Then the flat chunks in between you can just fill hole, select all faces, and triangulate or convert…
I appreciate your concern, but it was actually a really wonderful book. And I said nothing about it being a natural form of depopulation; I said that it is your body's attempt at maintaining life in a difficult and acidic environment. What about that doesn't make sense? And Zac, check out "Nutrition and Physical…
Not knowing the software is not the same as the software lacking something. Off the top of my head I can think of several ways to re-top it in max with minimal effort. It gets even easier if you use some free and or not free scripts but it is very easy to do without them they just save a bit of time and are very useful for…