I think it looks great overall the aircraft is sleek and functional looking but isn't that a problem if it's an ork vehicle? Shouldn't ork vehicles be more rough looking like they shouldn't fly but somehow can and more red? the dakka jet is a weird ork vehicle ain't it?
If any 3D Modelers are interested in modeling some vehicles for us, we could really use some help there! We have the vehicle physics package in the game, but the vehicles are all too new / not the right type for our overall game theme. Looking for more interested individuals in other areas as well :)
'Tiberium Crystal War' is an FPS multiplayer shooter that is being developed on UDK and is slated to begin production in January of 2012. Our team is currently hiring various artist to develop our first indie game title based on the Tiberium C&C series. Positions w/Available spots 2 - Flash Designers - Experience in…
The plate on the flame thrower vehicle is a smart addition, makes sense. Watched the video too, and the individual movement of the emp vehicle was interesting as well. Great attention to detail! The only critique I have is maybe more wear/tear to the rubber undersides of the vehicles. Keep up the good work!
I'll be uploading each stage of my model to what I have of it so far. Stage 1: I quickly did a block out to blueprints of the Gaz Tigr and tried to keep the polycount to a minimum. Stage 2: Focusing on the front of the vehicle I tried to capture the shape of the Headlights and the front bumper. Stage 3: I started indenting…
lol ... going from previous experience, if they have driveable vehicles in MP, this will cause a massive split in the online community - those who love vehicles, and those who think things should be infantry-only, forever. I predict myriad cries of "they ruined everything when they added vehicles!" from CoD4 forumites…
Just a quick thought on the Vehicle based stuff. I think ONS-Torlan from UT2k4 was a great example of how to do a vehicle-based map right. Multiple routes, both for air and ground based vehicles, varied terrain for hiding behind and driving over, and a couple of big structures to battle on or around.
Thought I'd post another update on the vehicle's progress: First of all I've tweaked the silhouette of the vehicle, as I wasn't too happy with the main design after looking at it with fresh eyes. Nothing too drastic, but I've essentially raised the car, added thicker wheels, and made the entire front section a bit bulkier,…