Supposed to be low poly, but i love details way to much so i ***** it up.I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing.and maybe export it to Zbrush to make a high poly version of it, using normal map. ]…
Look at the outcome not the data or poll result. Remove things that are not on mission. Imo polycount should be for posting your project and receiving critique. Sharing techniques and process. That's when it's at it's best. And sometimes it runs a contest event. Anything else... leave it to the rest of the internet. Remove…
Hi! First of all, I think your portfolio work is great! The art style is very charming and having the 80lvl and Games Artist articles are great additions. Your portfolio work is consistent, however I would say that the art style is very unique and specific. Something that I realized, as an artist working for a studio is…
Just curious how many Polycounters will be at the conceptart workshop this weekend... We've got some ES guys heading up tomorrow include me and Monster... anybody else?
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Hope this helps, the problem is that the script doesn't know witch side to select but it will select one side, if it's the wrong one you just have to use Inverse Selection(Ctrl+Shift+I) string $selE[] =`ls -sl -fl`;int $selTyp = `selectType -q -meshComponents`;string $temp[];tokenize $selE[0] "." $temp;string $theObj =…
Hey guys, Thanks for the replies. The sign on the site was done by someone else and I have no control over that. I will have to check on Windows 7 to see if it runs, but I am pretty sure, XP and Vista are a go. Descriptions of the games: AudioGrav: Freefalling game where you collect gears to get different beats.…
Didn't you just post, like, 3 other models? Inspiring stuff - now I'm going to have to revisit some unfinished work. To nitpick, I think one of the weaker points is that this, like your elf model, look a bit like generated characters. I think you did a great job painting her features (I wish I could do that) but maybe she…
Like any software can export FBX as far as modeling and UVs go.. so I guess it comes down to the animation tools. I personaly use MAX as a modeler, ultimately comfortable in it for every task I even prefer to hard-surface in Max to anything else...