Tiling Red Bricks; The bricks have a ton of edge damage but no damage in the
center of the bricks. The bricks are also a bit too smooth. Your colour
variation looks like it was 2 shades of red mapped to a grunge map. I’d suggest
throwing in some other various colours because this wall doesn’t look like it’s
very new. Grey…
I like it. However it doesn't really reach for any technical high bar. It's a cylinder with a floor and some pretty textures. Not much to comment on. BUT it does look great. You could try adding a curve or a bend in the hallway instead of a bright light. It would give the scene more mystery. Copy what you have ahead of the…
Thanks for the reply icegodlfhungary. it is true that the bricks on the ground are a little larger compared to the bricks of the wall. And even compared to the character they are a little big. I'm going to scale the broken brick. Of course for now the level of wear is small because it still lacks a lot of things such,…
What can really make good work, is the details. Roofs aren't just tiled shingles, they have "border" shingles that run on the corners of the roofs. Houses aren't just bricks on bricks on bricks, usually they have some kind of concrete foundation at the bottom, etc. References are key here. Keep it up :thumbup:
Very nice. Just like to add to what Mr Bear said. You can see the texture seams in the bricks. Get them to tile better, and add some differentiation in the actual bricks. Maybe add some moss/grime where the bricks would meet the floor? Other than that it looks good. :)
Looks great so far. I like the silhouette and the spikes at the top. Some feedback... try adding more variation to the bricks (like cracks and worn edges) because right now a lot of the bricks are the same size. You have the right idea with trim.. like the crumbling bricks etc. This is great start! Keep going. :)
It's a good start, tiles very nicely! It definately needs some variation from brick to brick to make them a bit more visible. I'd recommend just brightening or darkening each brick a smidge. I'd also give it a little bit of color overall, it looks almost completely desaturated, probably a blue hue would be best.
Yes, all of the time. People, please organize your PSDs. The other day I had to make a bunch of texture changes on a PSD that had 70+ unnamed layers. For any element in the texture, there would be at least 7-9 layers affecting the appearance. Some had as many as 16 layers affecting their appearance. This is not conducive…
Great insight! Thank you for the effort. I have some follow-up questions. Does the snow shader also applies on the parallax materials or only or horizontal meshes? Could you share with me what type of materials you used? It looks like bricks, old bricks with mortar, damaged bricks? And are these made in Substance?
The bricks definitely need to be scaled down quite a bit, but i'd keep them rather than change them to metal plates. scifi doesn't mean there can't be a compromise from modern to old. Actually i would rework the bricks texture entirely. Right now they look more like boulders stacked together than bricks.