Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…
New banner added, congrats @Frozishe ! Also, belatedly gave each artist a "Banner" badge... sorry for the delay, totally forgot to do this. You can check all the badges here
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
I have an alternative that both solves the skewing issue and works on all sides. It relies on having 2 lowpoly with matching uv and making use of an object/worldspace normalmap. For the sake of comparison we're going to look at bakes from 4 lowpoly and a highpoly with repeating details. A: Default B: Copy of your weighted…
Hey everyone, Just wanted to share what I've been working on for the last few weeks. Questions and critiques are more than welcome. : ) I wanted to create an environment with procedural textures using substance designer in Unreal Engine 4. Below are high res screenshots of the final environment, along with a general…