Hello all, This is my first time attempting to use this forum, so I'm open and expecting to be told if i've done something wrong or posted in the wrong place, or recommendations for where to go. I'm currently in need of something that I have no doubt most of you will find childsplay, but i've been unsatisfied with my own…
This is looking really cool! I've skimmed through the thread and didnt see this mentioned: in the concept, the flow of the composition works much better than in the cg replication, and that is primarily due to the balance of lights and darks. The foreground objects are obscured in 2d much more than they are in the 3d.…
I think you need to push the use of colour in this piece, lets take a look at a similar style weapon from the masters... blizzard.. As you can see, like your sword, this has subtle glowing parts and an ornamental blade. There are two light sources, the sky (white) and the colour of the glow effect (purple)which effects the…
I've googled this issue with not much success. I'm painting with x mirrored and Mudbox decides that it can't fully paint the seam in a couple spots for some reason. I thought maybe a hole in the mesh but I've checked if the middle vertices are merged in the model and they are. In fact Mudbox would tell me if there was…
Thanks Alex_J. I mean not the resolution but rather pixel depth . Is this png 8 or 16 bit per grey channel ? My favorite painting soft is Rebelle actually but it doesn't have any height map export at all . I asked them to do it many years ago as well as many other people too but they never did it . Blender 2.7 addon allows…
having that issue of not being able to paint on the model again. so i open up a normal map in photoshop, i then open up ndo and convert that map to a ndo map, i then select the multinormal and then select the ndo painter and when i paint on the model i can see the brush but the color does not show up...so ill close down…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Forum thread http://www.silo3d.com/forum/showthread.php?t=5894 Direct link to video http://www.nevercenter.com/videos/silo_2_april_15.mov I'm really looking forward to this. I'm sure it won't get to the point where it competes with zbrush, but I'm wanting this because it will let us combine traditional modelling and…