It kind of depends on who's going to be building the 3d model. If you concepted it yourself and plan on building it yourself then you may not even need to make orthographic sketches. I used to get concepts all the time where it was just the front of a character in a pose. So I'd have to make up something on my own for the…
In my current role of Outsource Manager, I've noticed that most outsource vendors are quite flexible regarding tool pipelines. Most are fine with client requests to deliver assets via Max, or Maya, or even Modo. They usually have their favorite tools they use, but it's not a big problem moving the assets over to whatever…
We are a young studio established in 2017 but we are growing constantly and have an experienced core team with people that have been working in the game industry for 8+ years. Our main focus is producing high-quality 3d art for triple-A and mobile video games. Now we are in search of new projects, please see examples of…
Hi, Let's take advantage of the current situation. Now is the best time to build a remote team with quality people. I'm looking for 2D character artists, 2D riggers, compositing artists, coloring artists to build a team. I have already talked to some bigger studios who are willing to give us outsource projects. I just need…
Hey, demo for a little game we've done here at work. It's been one and a half months from concept to almost beta with only 4 devs and an outsourced music guy. For more check out http://www.nombz.com A kind of pre-release beta demo with three levels is available at: http://www.nombz.com/demo/NOMBZ_Demo_Installer_v0.9.7.exe…
I would like to present our company: Art-Studio is an outsourcing company focused on creation of graphical assets for computer and video games. Our team consists of dedicated artists, possessing strong technical knowledge and experience in the game design industry. Creation of AAA-class game objects of any complexity…
Orange Graphics, art outsourcing company located in Kiev, Ukraine, is currently having resources available for: - modeling of any complexity (pricing depends on complexity) - uv mapping (cheaper pricing compared to competitors due to unique in-house techniques that save time) - LODing (lot's of cheap resources available…
Hi, I'm Alex and I'm a 3D Artist with over 3 years of professional experience. I've worked on 2 mobile games, as well as on outsourced asset production. I work on Hard Surface Assets: low poly and high poly; and texturing with the standard PBR workflow. My Artstation Portfolio can be found here:…
I think (from what it seems) many people have problems with EA with the way the treat their employees, and are forcing outsourcing at an extended rate. Just wondering: Have you thought about just not purchasing EA titles then? Or if nothing else not purchasing titles specically made with a bought out EA company? Sure sure…
Worked on RAGE for 3 years, here's some stuff I made during that time. It was quite a collaborative project, so some things got outsourced and some things got touched up by alot of different people. I did alot of the early main NPCs, alot of the base parts and textures and alot of kitbashing for making variations of…