No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
The entire prop just sort of reads like plastic or cardboard. The metal's spec map is really broad leaving an uninteresting. There is no edge hi-lighting to make the blade sharp and even the parts where you painted in seem smudgy and are reading a bit muddy. You have a real big assortment of baking issues it seems on your…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
It's not a sort issue, it has to do with certain file types being read incorrectly by Max, which gives you a nice 1px alpha border around your texture, which means things that bump up against the edge of your UVs get that wonderful alpha edge. Your fix is good for alpha sorting issues, but look at the bottom of his…
Hello! Ive been working on this little alley environment based off of concept art I found for Rings of Power season 1! Numenor was one of the coolest places showcased in the show, and I felt like this concept was not only visually interesting, but it looks like it can help me to reach a few goals ive been wanting to…
Thanks everyone, @Xoliul thanks for the stacking suggestion New UV's. Stacked treads and smaller UV space, 1024x512. This is a new model with more res. The only issue I think is the side walls. I used planar mapping on them. @Obscura a 1024x256 sounds good but that means the sidewalls need to be straight. I'm not sure how…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
HI! I would start off by saying that your lighting does not look dreadful! Unfortunately sometimes when people are making YouTube videos they will leave out important information such as post processing changes, or shaders which can heavily impact the final results of a shot. For me the biggest thing that's sticking out in…