Off to a good start, nice work so far =) The spacing between the bricks is a uniform thickness, like 2px black line, it will help give your bricks some rough and jagged edges, if you vary that line some. You outlined just about every brick edge with a lighter color. These should be highlights. The flood every edge with…
they are very old but I remember someone porting them to make them work with 2010. Quoting myself from a archived thread: http://www.polycount.com/forum/showthread.php?t=71657 Good luck with it, also check scriptspot for any other scripts in the future - there are some great hidden gems there.
This tutorial is good, a nice quick and easy way to produce some good looking results. The follow up tutorials also help with optimizing the models for use in games if you need a lower poly version. http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html I literally just made some rocks for an…
You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
looks like Vimeo was working well for some people, so I chose to use that as well to host my videos. it's better than bloggers compression.. here's yesterdays drawing, sped up of course http://vimeo.com/7189526
I really like the amount of time and quality you spent on the leg pads. You may want to fix the proportions on the hockey stick. Take a look at some of these large images for reference: http://www.elkingoaltending.com/goalie_pics/Budaj.jpg http://www.elkingoaltending.com/goalie_pics/71973871-2.jpg Great work so far though,…
I'll give you a quick checklist over what you can look at and maybe change in your work. Firstly, I agree with much of what Chris is saying. Why is there no info about polycounts (exept on a few), texturesizes or contact information included in your pictures? The ships are pretty low detail and needs many more details in…