Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unreal Engine 4.x. Available on the Unreal Marketplace: http://www.unrealengine.com/marketplace/pbr-sport-balls-pack Description: The PBR Sport Balls Pack contains 24 customizable sport ball models with 2048x2048 high…
Everything was done using Gears of War/Bulletstorm Assets, refactored/new versions done by me. Also the basic lighting/effect were done by me and polished/tweaked/redone by colleagues from work. Museum SP Prologue (GoWJ): Thanks to Jerzy Rogalski and Waylon Brinck for tweaking the lighting and postprocess and to Jose…
Hi guys! I’m Lim Jie, the Environment Artist on this project. I previously had a Polycount thread documenting my progress, feel free to check it out here: https://polycount.com/discussion/237998/wip-shift-game-cinematic-trailer-project-environment-artist-dev-log-third-year-uni-project Below is my current progress on…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Yes, before conversion of course. The only matter is to set right axis order , Y or Z up etc and directions. Xnormal , SD,Mari etc assume it differently For Cycles in Blender 2.7 and Xnormal I set +X +Z -Y for example. SD seems does it just same way as any Y up kind of soft. In fact for such a simple geometry OP sowed you…
I can just move the sliders around until I get a colour that looks like the one I want? it doesn't matter what colour space I'm using? The digital painters I know who use CMYK are all print illustrators. So they mostly talk about color in pantone shades as that's the most popular colour system. While I understand that…
So do I. That's not being anal. It's being an informed consumer who wants to get what he pays for. Saying a consumer doesn't care about the features is a rather general, and ignorant statement. I think they would care, if they knew what they should be caring about. Only after you've added a harddrive. I didn't know that…
I have to agree with Ruz. It reminds me of the way I did faces by slicing, hacking, and cutting my way along, its not "wrong" because it is an important skill to have and will teach you much as you hack and slice. It just isn't as efficent with your time as using edge loops. Also if you keep your loops clean and don't cut…
Just mocked this up for $1227 http://pcpartpicker.com/p/Bq2XnQ CPU: i7 for HT (not sure if you need for what you're doing but I thought I'd add it) GPU: 770GTX (enough room in budget to upgrade to 780GTX, which has ~800 more CUDA cores if you need that). Case: Just released. Good smaller size with good cooling as well.…