Gannon: I thought that you were supposed to separate hard edges on the UVs for normal maps? At least that's what the tutorials I got showed. I was going through the Colt 1911 tutorial from Gnomon and he splits up the UVs on the gun. I did sew them together and it helped a little, but I'm still getting weird banding. I…
Yes, this got a bit out of hand. Every change I make to the face changes the overall mood. Showing the teeth makes it feel more like a pinup. This is quite a tough challenge, you're right I need to take a step back again before I end up with 20+ more iterations. For the other one though I think these corsets would look…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
Might have a solution for the hair buns I'm not sure what program you're using but if you use 3Ds max this tutorial might come in handy for the hair buns http://www.francescolegrenzi.com/forum/viewtopic.php?f=11&t=191 It's a rope ball tutorial but if you replace the alpha with something more fine and flowing you might be…
http://img140.imageshack.us/img140/191/conroepricesgs0.jpg The l2 cache on those conroes are huge, no wonder why they have good performace and more expensive a bit :P Im sticking with amd at the moment, its pretty good atm, and the price cut makes it even better. Besides ill most likely spend less geting a amd x2…
[ QUOTE ] people reversing into parking spaces! well i guess this is gfx pet peves... so.... umm gfx artists reversing into parking places.. or video games where you reverse park into parking spaces [/ QUOTE ] LOL, not to go too far off topic, but why? I back into parking spaces all the time. I drive a large, 1988 Suburban…
ahhh good ol situationalism...art pranks.. man i didnt think this stuff would be making a comeback... when Abbie Hoffman threw money onto the new york stock exchange in 1968, the absurdity of the spectacle was apparent to all.. and judicious use of the surreal.. as with graham chapman's tactical deployment of nuns to…
I attended the Art Institute at Portland for computer animation from 1998-2001. I can honestly say without having gone there I probably would not be working in the game industry today. HOWEVER, I had never picked up a mouse in my life prior to going to school there nor had I ever taken an art class. The education I…
cman2k you have my vote man. I've gone back to the Black Mesa Source site every year to see how it was progressing. I was working for Rockstar Games for the past few years, but was really excited for your project, and always wished I was able to work on such an amazing mod. I'm really happy for your team and for what you…
Greetings, In order to maintain or aim for,a high standard in UDK, we need a new Anatomie for the Models and a Better Resolution for the textures. it will also boost your project.either it´s for your game or just for a demo reel.…