There was a presentation at GDC ('07 or '08 ) about the score in Spore which was entirelly procedural and reacting to the actions of the gamer. It was made using PureData (I think EA had to reimplement the runtime to include it in the game, because of licencing issues) and based on well known classical and jazz harmony…
I think those are more likely handheld limits. Wii is pretty much Gamecube+, so looking at this old blogpost http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/ I'd say main char should be about 4000-7000, depending how much of him/her you'll see. As for levels, depends on the engine and how much of the level you…
Dusting off an old thread. Now that we are closing in on release date for this game, how do people still feel about it? After a good bit of trailers and screens are out there, are we still excited for it? or are other titles more appealing? I feel like i've had my head in a hole, so just curious what the community thinks.…
Hello, think its time to dump all my videos for feedback too :D [ame=" https://www.youtube.com/watch?v=DsLJ33mVvE4"]KMFahad_Demo2010.mov - YouTube[/ame] 2010 [ame="https://www.youtube.com/watch?v=M54BGeuVnKg"]most wanted.mov - YouTube[/ame] 2005 [ame=" https://www.youtube.com/watch?v=wFS_OZJnCeI"]08 cars.avi -…
The authors name is Josh Kao. I worked with him at Sony. theses images are indeed concepts for halo4. There are a few more images similar those in his blog, as well as many other awesome pieces, check it out. Hes a great artist. http://josh-kao.blogspot.com/search?updated-max=2012-12-07T09:32:00-08:00&max-results=10 (this…
Hello, There is a new PixaFlux release (2016-06-08). For this release we have continued working on the texture compositing features of PixaFlux. https://youtu.be/Y522MhNMhXM https://youtu.be/H9KDSbEjncY New Node Features Modify Normal Node with rotate normal. Shape Node with numeric input for Bezier knots and handles. Blur…
yay embarassment! Uhhh 08/09 I think. First thing I ever modeled and textured... Yeah I dont know either Later that year first thing I ever normal mapped... I painted my normal maps by hand because I didnt know what zbrush was until a few months later. Still didnt know jack shit about game engines And most recent personal…
I made a "Postmortem" talking about creating the art of Antidote, Ludum Dare 27 Jam game made in 72 hours by a group of 4 people. http://www.ludumdare.com/compo/2013/08/30/antidote-art-postmortem/ I posted our main character here a couple of days ago, so now posting everything else ^^ (Image link goes to a huge 11mb…
Hello guys, Again, Disney tried to ``recycle`` their characters and bring them to the ``games world``, do you think that`s better to give the Disney Interactive (Games field) the autonomy to create something new, or keep trying to bring the film characters (Disney Infinity: Marvel Super Heroes) to the game field? See ya.…