A bigger update than usual 3 things I've been working simultaneously on (together with a group project that's still in infancy) The vines (or what it's at least going to be intended as) are fully scripted in UE4 to work as splinemeshes slowly 'growing' with leaves popping up and growing on top of them like particles. An…
Hello juancaratino. If you check the LoL's champions and the current art style you'll see they are heading to models similar to number 2. They are also cleaning their textures of older characters by taking highlights and noise details into a more shader-like textures. You can check an example here:…
Some fan art I did a while back! http://3.bp.blogspot.com/-w1u2pjOYCxE/UWiDB_EQ3xI/AAAAAAAACxk/b9ea7taCfIQ/s1600/granok_gamemodel_wip_turntable_003.gif
Make a highpoly model with any tool and technique you want. Make a matching ingame lowpoly with any tool you want. Bake the high information to the low mesh with the tool the most appropriate for the game engine you are working with. That's about all there is to it! Besides these 3 steps, there really is no magic workflow.…
Still in two minds to pick this game up or not. But the AAAAAARRRRRRRTTTTTTTTTT!!!!! The team have done a cracking job and I look forward to your art dump as well. Congrats!
Aaaaaand....IT IS DOOne!!! Here you have. Any help, idea or comment about how to improve its textures will be appreciated. Don't be shy. There is always a way to improve it. [I removed this project because it was too old]
Do you remember the Fuzz they did back then ? :poly128: aaaaah the Gnomon days !! On edit: OOh! look a new forum, how do you like it ? so just i don't forget to say something: at the time rigging a zombie like character with an open torso section with a live beating heart and animated skinned flexible interior organs with…
I am unproductive lately, so I desided to destroy my sleeping hours, byy staying up to 8 of morning and try to draw something worthy. So I made this axe. EDIT: aaaand it is taken.
Some WIPs of a current scene. A small shrine-ish, would be set in a foresty glade I guess. The idea is to add a bunch of vines and moss later (maybe) to get a deserted feel. C&C appreciated. WebGL scene for full 3d preview is here. Aaand some pictures. Here's the leaves in their current state: And here are a better view of…