Yay, a question I can actually help with. I started off learning how to do game art. I did some freelance work and I had a lot of fun. I picked up programming as a hobby, did some freelance work, and enjoyed it so much that I decided to major in it. It's certainly not for everyone. Even I am getting burned out on it…
So much stuff, wow. Vehicles: - Do the planes need to be that high poly if you'll only see them flying over head I bet you could trim down the poly count if they are to be actual in game models used for real time? I guess if your aim is to combine a bunch of portfolio pieces into one and show individual shots of each…
Hi everyone, We'll like to introduce you a new small left 4 dead game in development project. About L4DFB Left 4 dead first blood is a small project based on the left 4 dead game engine made by valve. The project will include a new campaign and 4 new survivors to fit in it. The project is originally based on the Rambo…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Ok, so this is what has been stalling the re-redesign of my website. Figured I'd pimp all of this. The animation is just for amusement, as it was a class assignment. The various specifications and requirements will be outlined later on in the post but for now, here are the links to the short animation (40 seconds): Windows…
Good morning all, This is my first post here so I apologize ahead of time if I'm posting in the wrong area. I originally posted this on reddit and one of the more experienced users mentioned that Polycount would be much better for professional advice. I appreciate any and all answers people can provide. TLDR at the bottom.…
here are a few things which i think keep this from being a great texture: firstly: lack of color. no color in the specular map and desaturated overlays show me that you're being far too timid with it. color is such an important thing when making real-life items, and simply boosting the saturation in photoshop makes the…
Its really weird to me that i keep seeing people say this about the passion in the industry, that people enjoy the work. Yet im really not sure that these people fully understand that other human beings are taking advantage of your passion, using you and your passion, and abusing you, to make money for themselves. We have…
I think that are many people who just see zBrush as the be all and end all of CG sculpting, but in reality there are other packages that are just as good, if not better in some respects. And there's plenty of example to back that up. However, lets not forget, they all have their own respective strengths and weaknesses. For…
Ok, update. Tried making the rust more colorful and tightened up its edges with a histogram filter. Think it really helps define the look. Ran into a little problem with the rust though. The blade of the sword was a solid 1 of full metal, and the rust on top was a full 0 for non metal. Problem with that is the rust gets…