Hello everyone! Please take a look at our latest script - Procedural Book Generator Blueprint [ame] http://www.youtube.com/watch?v=fZAumr9sdaA[/ame] This blueprint will populate any amount of book in one row. Features The following properties for each individual book in a row can be randomly changed in certain range by…
I've recently been trying to delve into the world of 3D animation using CAT in Max2011, and I've made a custom walk cycle for one of my characters. One question though. Once you have an animation you've made. Is it possible to make a collection of them for one character, then switch between them somehow? I couldn't find…
I'm not 100% if this is caused by normals, I'm using 3ds Max 2011 and I have some really crazy problems going on. I started with this low poly mesh: I UV'd it in Headus UV layout I worked on the high poly in ZBrush but this particular model didn't end up there, I intended to bake down. I decided that I didn't need most of…
I started making the decal sheet. I think I will make a 50/40 decal sheet, with mesh decals on one side and stickers on the other. So, the right side will be the mesh decals I will be using. The surface and inside the cockpit will be minimalist, so there aren't too many mesh decals. Most of the mesh decal detailing will be…
Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
Hi @pixelpatron , Thanks for taking the time to provide such an in-depth critique and provide some great references! I really appreciate it. :) This scene intends to give off a cramped and claustrophobic aura/feel to the viewer. Lots of asset/level density and tight corners. The tiled floor gave off a better feel in terms…
This kind of sketching is really useful. Spend a bit more time at the sketch stage making it less wobbly. Get really familiar with dynamesh and zremesher, and to some extent, the zmodeller brush. Same goes for the various curve functions - they'll help you create cleaner details than hand sculpting. Use booleans to punch…
Since you're a hobbyist who isn't really looking to have a perfect sculpt or whatever; yeah, looking good. I will note that if you're interested in having this rigged for VRchat or applying some premade animations or something, you may be better off having the palms facing downwards instead of out/towards the camera, but…
Dont know what you mean by: 'Hall of mirrors', but if you are talking about the model being partially cut off while zooming, then, ZBrush cant zoom. What it does is scale your tool. If your model is being cut off while scaling it could be too big or too close to the canvas so you will need to move it forward. This only…
Your gun looks decent model wise, though we don't know the exact tri count or see the wireframe of it to see how much could be optimized. But your biggest issue by far is the poor quality of your textures for the gun. It looks unrealisticly noisy and bumpy. While the guns texture does have noise it's very subtle and the…