Nice work! Here's my feedback. 1. I would probably have him looking down at his feet for a little bit at the beginning. 2. To really sell the gag, you should have him start off shaky, steady out, and then a sudden epic fall. 3. Your fall is currently more of a slide off. I would really exaggerate it. Think a comedian…
really? I did. At the end it showed 100's+ strong armies and siege weapons interacting with a large boss encounter. I think it's pretty impressive to have that many enemies on screen at once interacting with each other in an MMO, but I also think its pretty unbelievable. I can't imagine gameplay being that epic in the…
How can that second (the "baked" one) screenshot be baked in? You have a pile of leaves selected! It looks like you are still in the editor. If you want to maintain crisp shadows you need to change the lightmap numbers on your BSPs or static meshes - higher on meshes, lower on BSPs (because the lightmap is measured in…
Oh man, that is a mighty epic crash... Well, as per usual, Toronto missed a lot of the worst of the storm, but have been moaning and bitching and freaking out like it's armageddon. I heard tons of people were getting off work or school for a snow day...... for less than 10cm of snow. THIS is why the rest of Canada makes…
thanks! @sltrOlsson i'll try a few paintjobs for sure, this one might look confusing once in-game :thumbup: @Fomori tnx! there is plenty of tutorials on blueprints on Epic's youtube channel and it's useful to dig through many free samples on the marketplace. even break them to see how things work :p i know some of the…
That Cat Gif is EPIC! So was the jump. Watched it live and was blown away. Funny bit: Felix gave a "Neil Armstrong" style speech before he jumped but I could hardly hear it. But due to the communication problems they seemed to be having I'm pretty sure when he was coming in to land and no one was answering him he said…
Tile your textures :) They don't look 2k, and bear in mind that in a lot of real world cases you'll be working with a maximum of 2k - with 512x512 being much more common (high tiling with breakup via vert blend or decals) - easy to forget in portfolio land but 8k most definitely is going to you detriment at this point -…
@alytlebird Luis Cataldi from Epic has a nice video going over how to light a room in UE4 https://www.youtube.com/watch?v=qu3NfoXNZG4&t=3073s Also 51Daedalus has a series of videos on lighting both indoor and outdoor in UE4 http://https//www.youtube.com/user/51Daedalus/videos I'm working on the small details,smoothed edges…
I somewhat agree, but I like the fact that it looks like a familiar "Epic" character. Current Marvel games look a bit bland to me in character direction. Here's a video showing Cable in Marvel: UA2 http://kotaku.com/5388539/marvel-ultimate-alliance-2-hooks-up-cable I like the updated look, but I'd take Baj Singh's…
Also remember that the shoulders counter rotate with the pelvis, so that the head remains fairly steady. the Center of gravity will tend to shift over the weight bearing foot, You can do that with just Pelvis ortatins on the (in Maya) on the X, and Y. or (in Max) on the X and the Z. also you don't need to have as much of a…