Cool character. Dig the head and sword. Hope you don't mind, but I scribbled some on your picture. Obviously I have more pixels to work with than you, but I think you can still push the limits further. Use value chunks and gradients to section things off. The knee pad, for instance, just blends into the rest of the boot,…
What do you get out of this? Was my 1st thoughts, if it is already answered i did NOT click the link. In the future it would be interesting how things "evolve/change-naturally/adapt", to people eventually realizing that there is an opportunity for a youtube channel producer, to make videos of websites and viewing an entire…
ah good point Asherr. i'll zip my lip now. i read the book too fast methinks! @Jimmies: SPOILER After snape dies [witnessed by Harry and his posse] harry goes upto him and sees a floating 'thought' [like the ones in the pensieve]. Snape says something like 'take it' so harry puts the 'thought' in a little container. Snape…
Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
There isn't much feeling of weight or power on the sword swing. You have the right ideas in a lot of your motions, but the timing is off. For the sword swing, he should be in a much more dynamic pose. I went to google and did a terrible search for sword swing, and found this. Note how, even in it's cartoon child glory, how…
*UPDATE* Hi everybody, this time I have a really small update. The player can now interact with stuff by pressing 'e'. For example you can now pickup your weapon, a mighty greatsword. I do have an issue that i've been racking my brain trying to solve. When I respawn, I spawn in a new actor of the character Blueprint, so…
Save for the occasional game that really strikes me as well written, I think storytelling being an important and central part of gameplay has gone by the wayside since the days of Point and Click adventure gaming. Now, to say something on that matter, I'd like to compare two games: CoD4 and Heavenly Sword. CoD4 had great…
Hey guys, first, thanks for all the feedback. It's nice to see people actually willing to share their knowledge. Monster, I'm on my phone atm, but I'll try to describe the gimbal lock situation. Say you want to animate a slashing combo on a right handed character. They would swing the sword down and to the left, then flip…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…