Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
(battle screen mock-up; does not represent final art quality) Thunderpunch Studios is currently working on a puzzle RPG (think Puzzle Quest meets Avengers Alliance) and we're looking for motivated artists who would like to join our team. We're currently in need of character artists, environmental artists, and UI artists,…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
The original illustration was composed as a square which made a nice change from composing my shots in 16:9. That being said here are some shots in 16:9
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…