In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) More on ARTSTATION or my Polycount Topic
The Marksman turn out really well! The mask is very insect-like, and the gun looks great, really heavy silencer. Have you seen the 'big dog' robot from boston dynamics? Your last 3(4? The back leg looks to be on this side of the robot, not centered) legged robot is reminiscent with the bindings/shrouds on the front legs.…
Some concepts for a world I am developing. The idea is these dwarf like Nomadic people, have enslaved the robots to mine and move the resources they desire. The robot arms have either been removed or completely damaged so they cant fight back. The Nomads commonly retro fit the robots with extra components, which are…
Some concepts for a world I am developing. The idea is these dwarf like Nomadic people, have enslaved the robots to mine and move the resources they desire. The robot arms have either been removed or completely damaged so they cant fight back. The Nomads commonly retro fit the robots with extra components, which are…
Sure...I believe the link will be down soon. I have requested a take down. Original: https://assetstore.unity.com/packages/3d/characters/android-robot-105998 Fake: https://assetstore.unity.com/packages/3d/characters/robots/multipurpose-robot-175212 One thing I have realized with that is how easy is to do this kind of stuff…
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
I saw this in the WAYWO thread but decided to post my feedback here where it's less likely to be buried under other posts. Robot gauntlets are always awesome, but I have some issues with the design of them, mainly in functionality. First of all there's the weight problem. This is generally glossed over in a lot of similar…
Hi guys, i want to resolve an issue with a little robot i'm doing right now. I'm doing this in sub-d, i plan to animate the robot(maybe).so its not for videogames. i want to maintain a good cylinder topology in the "hatch" for the robot arms, but i can't. I used bevel, and manual edge loops; i can't accomplished this.…
I seem to fit in a rather confusing position. I am definitely the cardboard box robot: Constantly spouting, "But I want to work in the games industry!" Regardless of whatever the experienced yet jaded robot tells him. As clearly as the jaded robot is struggling to understand why the cardboard one wants to work in such a…
the robot is only going to recycle the misinformation this is a subject that cannot be googled because at least half the people who write with 'authority' on the subject are wrong. The one good source of information I've found - and the only one I hand over to artists who encounter this - is the sticky thread about wavy…